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This semi-collision module will not only help animators prevent manual keying on FK ctrls when a character’s foot moves but also,
A CFX team gets better results from the simulation of the cloth.

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Overview skirt module

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⬇️ Let’s start building-----------------------------------------------------------

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1. Extract curves from your target mesh.

Info

Please see the Extract curves
This is how to build the guideCurves easily

And,

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2. Define build points

Info

About the guideCrv

building pivot points are attached to the guideCrv.
The points will create a ctrls and collision start points.

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3. Set kwargs and build

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guideCurves: please refer to the below.

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3. Constraint to your main rig

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