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will help you to finish quickly.


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bind a skin

Primary skin joint.
early stage for skinning, you only start with Primary.

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select your mesh → click the icon (No need to select any joint if you added the attribute)

It will bind on joints which it has this tag - attribute name is a skin_joint.


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add joints

Secondary skin joint.
add joints for extra influences.

For example,
Ribbon joints, Extra joints to tweak shape of assets

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select your mesh → click the icon (No need to select any joint if you added the attribute)

It will add influences when you turn off.


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Smooth

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Smooth weights on soft selection

Average weights on normal selection