This semi-collision module will not only help animators prevent manual keying on FK ctrls when a character’s foot moves but also,
A CFX team gets better results from the simulation of the cloth.
////link
Overview skirt module
⬇️ Let’s start building-----------------------------------------------------------
1. Extract curves from your target mesh.
Please see the Extract curves
This is how to build the guideCurves easily
And,
2. Define build points
About the guideCrv
building pivot points are attached to the guideCrv.
The points will create a ctrls and collision start points.
3. Set kwargs and build
guideCurves: please refer to the below. |
Add Comment