SkinMan
will help you to finish quickly.
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bind a skin
Primary skin joint.
early stage for skinning, you only start with Primary.
If you have this attribute in joint,
select your mesh → click the icon (No need to select any joint if you added the attribute)
It will bind on joints which it has this tag - attribute name is a skin_joint.
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add joints
Secondary skin joint.
add joints for extra influences.
For example,
Ribbon joints, Extra joints to tweak shape of assets
select your mesh → click the icon (No need to select any joint if you added the attribute)
It will add influences when you turn off.
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Smooth
Smooth weights on soft selection
Average weights on normal selection
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