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make sure project and asset has been set before exporting and importing. If you have set, system will lead you |
how to set?
linked to : Set [Server, Local] If you have set, you will get these path up to your set,
📥 Export
system server path :
<Your local project path>\<projectName>\3D\maya\characters\<assetName>\rigging\<LOD>\<parts=[ body, face ]>\data\placers
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Export - server < right click on the asset name >
Path had already been pointed by WORKMANs pipeline,
You don’t need to memory or concern it.
system local path :
<Your local project path>\<projectName>\3D\maya\characters\<assetName>\rigging\<LOD>\<parts=[ body, face ]>\data\placers
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Export - local < right click on the asset name >
Path had already been pointed by WORKMANs pipeline,
You don’t need to memory or concern it.
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Same logic and method for the shapes data |
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📥 Import
Pretty much same but!!!
You can pick any version if you don’t want to import the latest data
no need to find path
import placers data < 🔳 click > → select any version
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📥 Export, import custom path
You can export and import to your specific path instead of system path
system path
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Export placers data < 🔳 click> → select your directory, not path!! no need naming
Import placers data < 🔳 click> → select your any version.
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Same logic and method for the shapes data |