Body - from Place mode to Animation mode

WORKMANs face module will help you fast and efficient way to build all types of characters.

Drag and Drop → place all your placers → design ctrls → build mode →
Paint skinWeights → Done.

 


 

Pacing your placers to a proper joint position.
It will convert to the animation rigs.

Overview for place mode.



Structure

Before starting,
Please take a look how face module structures are

 

  • Rig module structure - 2 types objects

 

Purpose

Design

suffix name
(in animation mode)

 

Purpose

Design

suffix name
(in animation mode)

Aqua color / nurbCurve

objects

To move your joints pivot

Size up or down
(not necessary)

Not allowed to move components and switch shapes.

_placer

 Aqua color / nurbCurve

objects

To move your joints pivot and your rig

Same purpose with placer.

You need to do,
By size up or down,
tweak curve points.
Not allowed to switch shapes.

_ctrl

Grey color /
nurbCurve
objects

To move your rig

You need to do,
By size up or down,
tweak curve points.
Not allowed to switch shapes.

_ctrl