Face - from Place mode to Animation mode
Have you gotten painful and wasted time on painting skinWeights from density joint area of eyelids and lips even mouth?
WORKMANs face module will help you fast and efficient way to build all types of characters without annoying skinWeights.
Drag and Drop → place all your placers → design ctrls → Animation mode → Paint all required defomer weights → Done.
Structure
Before starting,
Please take a look how face module structures are
This will handle all pivot points and ctrl shapes
Rig module structure - 2 types objects
Object color/shape | Purpose | Design | suffix name in Maya |
---|---|---|---|
Aqua color / locator objects |
To place deformer pivots on the proper position.
|
Not allowed to change any shapes | Placer_<index> or _<index> |
Aqua color / nurbsCurve | To design your shapes of rig ctrls + placer purpose | You need to do, | _ctrl |
Grey color / nurbsCurve objects | To design your shapes of rig ctrls | Size up and down by moving curve points(components) | _ctrl |
Dark yellow / nurbCurve object
| To adjust a guide, | Scale up, down, Rotate, Translate Not allowed to move components and switch shapes. | GuideColum_<index> or Guide |
Mirror for Placers and Ctrl Shapes
Match R(Target) to L(Source)
ex > Right click on CHead1_LBrow1(source) → Click on MirrorMatch L (Target) to R(Source)
ex > Right click the CHead1_RBrow1(source) → Click on Mirror
It will mirror placers and ctrls shapes as well