Eye

Eye

Estimated building time - under 10 mins

 

 


1. Drag and Drop Eye module

after drop, you will see like this image with target geos

Drag and Drop → Define a moduleName by usingNaming modules - auto system.

 


 

2. Adjust guide shapes - guide set up

  1. Snapping the CHead1_LEye:World on the selected edge

  1. Snapping the CHead1_LEye:World on the selected edge

World_snap.png
"It is not required to place it exactly as shown in the image above."

 

  1. Design the guideMesh on the Lids muscle

guideMesh_lids.gif
  1. Aligning column placers with eyelid muscle structure to improve motion accuracy and performance.

guideMesh_lidsColumn.gif

 

 

LidGuidColums.png
Following these steps ensures anatomically accurate and natural eyelid movement.
2061eb10-bd99-474c-9d5a-e070f427a252.png
The eyelid will cover naturally on the eyeball

 

 

"The WORKMANs Eye Module supports all eye types”
including non-spherical or flat shapes—thanks to its flexible guide system that adapts to your custom setup, because it will slide on the guide surface.

 


3. Place all placers with ctrl placers

 

  1. <SideModuleName>:<Side>_<Up or Low>Lid_<index> should be positioned as shown in the reference image above.

  1. <SideModuleName>:<Side>_<Up or Low>Lid_<index> should be positioned as shown in the reference image above.

<SideModuleName>:<Side>_<Part>LidPlacer_<index> moves on [U,V] axis, and is controlled via a manipulator, providing intuitive and flexible control for all users.
  1. Snapping the ScalePivot_01 on the top of the eyeball.

ScalePivot_snap.png

 

 

 


 

4. Mirror all Placers and Ctrl Shapes

Face - Generic modules | Face Genericmodules Mirror for Placers and Ctrl Shapes

 


5. Animation Mode

1. animation mode

 

 

 


 

6. Painting weights

The Painting targets are predefined by WORKMANs
Right clickPaint deformer weights and simply double-click on the desired target to begin painting
How to use ---> DeformerMan

  1. Painting on UpLid_01_wire, LowLid_01_wire

  1. Painting on UpLid_01_wire, LowLid_01_wire

 

CHead1_LEye:UpLid_01_wire weights
67410e73-55e8-439e-a884-a4d2a854106e.png
CHead1_LEye:LowLid_01_wire weights

 

 

The eyeball is not being covered.
Let’s take the next step

 

  1. Painting on CHead1_LEye:UpVol_01_wire, CHead1_LEye:LowVol_01_wire

  1. Painting on CHead1_LEye:UpVol_01_wire, CHead1_LEye:LowVol_01_wire

 

closing lines(meeting up and low) shouldn’t be painted any values

Please do same way for the CHead1_LEye:LowVol_01_wire

 

Volume weight will apply tangent weights.
You got the eyelid covering on the eyeball

 

 

  1. In case of EyeLashes geos, you copy the weights,
    from UpLid_01_wire to UpLash_01_wire, from LowLid_01_wire to LowLash_01_wire
    How to copy and paste --->DeformerMan

 


 

After all painting job done,

Check your results by clicking on the “Show base geos“

image-20250527-234344.png

 and then, you can move ctrls around to check your weights performance

Feel free to go for the placing mode to modify pivots or guideshapes
Your rigs will never be broken.

 


 

Need to add more modules?
Go to place mode and drag drop whatever you need.