Eye
Estimated building time - under 10 mins
1. Drag and Drop Eye module
Drag and Drop → Define a moduleName by usingNaming modules - auto system.
2. Adjust guide shapes - guide set up
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"It is not required to place it exactly as shown in the image above."
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Following these steps ensures anatomically accurate and natural eyelid movement. | The eyelid will cover naturally on the eyeball
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"The WORKMANs Eye Module supports all eye types”
including non-spherical or flat shapes—thanks to its flexible guide system that adapts to your custom setup, because it will slide on the guide surface.
3. Place all placers with ctrl placers
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<SideModuleName>:<Side>_<Part>LidPlacer_<index> moves on [U,V] axis, and is controlled via a manipulator, providing intuitive and flexible control for all users. |
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4. Mirror all Placers and Ctrl Shapes
Face - Generic modules | Face Genericmodules Mirror for Placers and Ctrl Shapes
5. Animation Mode
1. animation mode
6. Painting weights
The Painting targets are predefined by WORKMANs
Right click → Paint deformer weights and simply double-click on the desired target to begin painting
How to use ---> DeformerMan
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CHead1_LEye:UpLid_01_wire weights CHead1_LEye:LowLid_01_wire weights
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The eyeball is not being covered. Let’s take the next step
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closing lines(meeting up and low) shouldn’t be painted any values Please do same way for the CHead1_LEye:LowVol_01_wire |
Volume weight will apply tangent weights. You got the eyelid covering on the eyeball
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In case of EyeLashes geos, you copy the weights,
from UpLid_01_wire to UpLash_01_wire, from LowLid_01_wire to LowLash_01_wire
How to copy and paste --->DeformerMan
After all painting job done,
Check your results by clicking on the “Show base geos“
and then, you can move ctrls around to check your weights performance
Feel free to go for the placing mode to modify pivots or guideshapes
Your rigs will never be broken.
Need to add more modules?
Go to place mode and drag drop whatever you need.