Face - Generic modules

Face - Generic modules

Have you gotten painful and wasted time on painting skinWeights from density joint area of eyelids and lips even mouth?

WORKMANs face module will help you fast and efficient way to build all types of characters without annoying skinWeights.

Drag and Drop → place all your placers → design ctrls → Animation mode → Paint all required defomer weights → Done.

 


Structure

Before starting,
Please take a look how face module structures are

 

image-20250529-061438.png
Mouth module

 

Placers
This will handle all pivot points and ctrl shapes

 

  • Rig module structure - 2 types objects

 Color/object type

Purpose

Design

suffix name in Maya
(in animation mode)

 Color/object type

Purpose

Design

suffix name in Maya
(in animation mode)

 

Aqua color or any color / locator
object

 

placer purpose for pivots

 

 

Not allowed to switch any shapes,
Moving crv points is fine.

Placer_<index>

or

_<index>

 

Aqua color / nurbsCurve
objects

To design guide shapes, each guide of the module must be placed in the best position.

+

placer purpose for pivots

Moving crv points is fine.
Not allowed to switch shapes.

GuideColum_<index>
GuideRow_<index>

or

Guide

Grey color / nurbsCurve
objects

To design your shapes of the rig ctrls

Moving crv points is fine.
Not allowed to switch shapes.

Ctrl

 

Dark yellow / nurbCurve
object

To place ctrls on your character
+
size changing purpose
and,
Snapable placers

 

Moving crv points is fine.

Not allowed to switch shapes.

_ctrl

 

 


Mirror for Placers and Ctrl Shapes

  • Match R(Target) to L(Source)
    ex > Right click on CHead1_LBrow1(source) → Click on Mirror

  • Match L (Target) to R(Source)
    ex > Right click the CHead1_RBrow1(source) → Click on Mirror

It will mirror the placers and ctrls shapes as well