Face - Generic modules
Have you gotten painful and wasted time on painting skinWeights from density joint area of eyelids and lips even mouth?
WORKMANs face module will help you fast and efficient way to build all types of characters without annoying skinWeights.
Drag and Drop → place all your placers → design ctrls → Animation mode → Paint all required defomer weights → Done.
Structure
Before starting,
Please take a look how face module structures are
This will handle all pivot points and ctrl shapes
Rig module structure - 2 types objects
Color/object type | Purpose | Design | suffix name in Maya |
---|---|---|---|
Aqua color or any color / locator |
placer purpose for pivots
|
Not allowed to switch any shapes, | Placer_<index> or _<index> |
Aqua color / nurbsCurve | To design guide shapes, each guide of the module must be placed in the best position. + placer purpose for pivots | Moving crv points is fine. | GuideColum_<index> or Guide |
Grey color / nurbsCurve | To design your shapes of the rig ctrls | Moving crv points is fine. | Ctrl |
Dark yellow / nurbCurve | To place ctrls on your character |
Moving crv points is fine. Not allowed to switch shapes. | _ctrl |
Mirror for Placers and Ctrl Shapes
Match R(Target) to L(Source)
ex > Right click on CHead1_LBrow1(source) → Click on MirrorMatch L (Target) to R(Source)
ex > Right click the CHead1_RBrow1(source) → Click on Mirror
It will mirror the placers and ctrls shapes as well