BrowsA

Estimated building time - under 10 min


1. Drag and Drop BrowsA module

after drop, you will see like this image with target geos

Drag and Drop → Define a moduleName by usinghttps://junkilee1982.atlassian.net/wiki/spaces/WM/pages/57409541

 

 


2. Adjust guide shapes - guide set up

Please try matching the orange area to the brows muscle of face geo.
Light blue are is not important, focus on the orange area.

Move : CHead1_LBrows:GuideAll_01 → Move CHead1_LBrows:GuideColum_<index>

Check out below image

You need to match the orange area by using CHead1_LBrows:GuideColum_<index> placers
as mush as you can.

 

 

It doesn’t allow to move the orange area all components, please use the
CHead1_LBrows:GuideColum_<index> placers to move the guide.
But light blue area is allowed to move component

 


3. Place all placers

CHead1_LBrows:Placer_<index> are attached on the guide and it moves [U,V] axis, so

Adjusted the guide shape will help to get proper positions on the eyebrow muscles

 

 


 

4. Mirror all Placers and Ctrl Shapes

https://junkilee1982.atlassian.net/wiki/spaces/WM/pages/28934145/Face+-+from+Place+mode+to+Animation+mode#Mirror-for-Placers-and-Ctrl-Shapes

 

 


 

5. Animation Mode

 

 

 

 


6. Paint deformer weights

 

 

 

 


 

6. Set “Frown“ expression for animators

 


 

After all painting job done,

Let’s check what you have done so far,
Hide all your <ModuleType>Def_01_geos group node, and show Face_GEOs.
Move around any _Ctrls to check your face rig performance.

If you are not satisficed,

it is free of going for the placing mode to fix pivots or shapes of guides.
Your rigs will be never broken.

or

Modify weights in animation mode.

 


 

Need to add more modules?
Go to place mode and drag drop whatever you need.