Naming modules - auto system.

Naming modules - auto system.

To build face rigs, users doesn’t need to define module names if users uses the WMs platform.

 

 


 

After Drag and Drop any module, you will get this pop up UI to define your module name based on how many asset has heads.
Comparing each case

Single Head

Case of the Brow Module
Array items would automatically be defined by modeling published file.

 

 

 

 

 

 

Multi Heads

Case of the Brow Module
Array items would automatically be defined by modeling published file.

 

 

Once you select the desired module, all necessary deformers and skinClusters are automatically applied—allowing you to focus solely on painting the required meshes to complete your rig.