HeadSqSt

Estimated building time - under 15 min

Performance Overview

Performance Overview

 

 


 


Let’s start building-----------------------------------------------------------


1. Drag and Drop Eye module

1. Drag&Drop

2. Name choice

1. Drag&Drop

2. Name choice

 

 

 

 

 

 


 

2. Place all placers

1. Place a World placer where you would like.

2. By moving placers, you can fit the placeMesh(grey cube) to the head geo. in the image below.

Side

Front

Side

Front

 

 


 

3. Animation Mode and Fix the neck’s skin weights

1 Animation Mode click

2 fix SkinWeights around the neck

1 Animation Mode click

2 fix SkinWeights around the neck

 

 

Let’s give weights as the shown above image because the neck would get SQST.
CHead1_CHeadSqSt:Static_01_meshDrv <------ Put all unnecessary weights here

You don’t need to improve the weights of the all target geos.
Just you can keep focus on the head geo. Please refer the below steps

 


 

4. Painting skin weights and setup attributes

After all the paint job done on the head geo,
here are more tweaks attributes. It’s flexible! Attributes are at the ctrls.

Attributes

Performance check

Attributes

Performance check

  • Volume controller
    root_Volume : 0.2
    mid_Volume : 0.5
    tip_Volume : 0.6

 

  • Volume controller

root_Volume : 0.6
mid_Volume : 0.3
tip_Volume : 0.2

 

Attributes

Performance check

Attributes

Performance check

  • Bend controller
    rotX_ratio: 61.2
    rotY_ratio: 50
    rotZ_ratio: 30

 

  • Bend controller

rotX_ratio : 61.2
rotY_ratio: 28
rotZ_ratio: 15

 

It is an artistic side, and animators can adjust as well.

 


 

5. Copy head geo skin weights to the rest of all target geos

In this case, Hair need other weights rather than the head, because hair geo would only get SQST on the upper side.
So, you would be better to export weights of the hair to keep your version.
https://junkilee1982.atlassian.net/wiki/spaces/WM/pages/21659672 <---- use this, it is handy to import and export as well.


it is free of going for the placing mode to change pivots.
Your rigs will never be broken.

 

And,

Need to add more modules?
Go to place mode and keep going by drag and drop whatever you need.