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make sure project and asset has been set before exporting and importing. If you have set, system will lead you |
how to set?
linked to : Set [Server, Local]
📥 Export
system server path :
<Your local project path>\<projectName>\3D\maya\characters\<assetName>\rigging\<LOD>\<parts=[ body, face ]>\data\placers
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Export - server < right click on the asset name >
Path had already been pointed by WORKMANs pipeline,
You don’t need to memory or concern it.
system local path :
<Your local project path>\<projectName>\3D\maya\characters\<assetName>\rigging\<LOD>\<parts=[ body, face ]>\data\placers
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Export - local < right click on the asset name >
Path had already been pointed by WORKMANs pipeline,
You don’t need to memory or concern it.
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📥 Import
Pretty much same but!!!
You can pick any version if you don’t want to choose among two option. [dags, position]
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dags
If you use any generic body or model has been updated like changed proportion and design,
you can choose this under this condition.
same vertex id!!
It will import based on boundary box position of components from your data.position
If model has been changed vertex id,
you can choose this
and then, use snap function again. it will be not slow.
It will import based on matrixes which you have saved before.
Let’s import your data!!
import placers data < menu click > → it will import the latest data
no need to find pathDo you want to import other version???? no problem!!
import placers data < 🔳 click > → select any version
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📥 Export, import custom path
You can export and import to your specific path instead of system path
Export placers data < 🔳 click> → select your directory, not path!! no need naming
Import placers data < 🔳 click> → select your any version.
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Same logic and method for the shapes data |