Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

...

Info

make sure project and asset has been set before exporting and importing.

how to set?
linked to : Set [Server, Local]

If you have set, you will get these path up to your set,

  • system server path :
    <Your local project path>\<projectName>\3D\maya\characters\<assetName>\rigging\<LOD>\<parts=[ body, face ]>\data\placers

...

  • Export - server < right click on the asset name >
    Path had already been pointed by WORKMANs pipeline,
    You don’t need to memory or concern it.
    How to get the path :
    1. 🔳 click and copy
    2. open the window file explorer and paste into the red line

...








  • system local path :
    <Your local project path>\<projectName>\3D\maya\characters\<assetName>\rigging\<LOD>\<parts=[ body, face ]>\data\placers

...

  • Export - local < right click on the asset name >
    Path had already been pointed by WORKMANs pipeline,
    You don’t need to memory or concern it.
    How to get the path :
    1. 🔳 click and copy
    2. open the window file explorer and paste into the red line (same processing above)















Info

Same logic and method for the shapes data

...

📥 Exporting custom path

You can export and import to your specific path instead of system path

system path

📥 Importing