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make sure project and asset has been set before exporting and importing. |
how to set?
linked to : Set [Server, Local]
If you have set, you will get these path up to your set,
system server path :
<Your local project path>\<projectName>\3D\maya\characters\<assetName>\rigging\<LOD>\<parts=[ body, face ]>\data\placers
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Export - server < right click on the asset name >
Path had already been pointed by WORKMANs pipeline,
You don’t need to memory or concern it.
How to get the path :
1. 🔳 click and copy
2. open the window file explorer and paste into the red line
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system local path :
<Your local project path>\<projectName>\3D\maya\characters\<assetName>\rigging\<LOD>\<parts=[ body, face ]>\data\placers
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Export - local < right click on the asset name >
Path had already been pointed by WORKMANs pipeline,
You don’t need to memory or concern it.
How to get the path :
1. 🔳 click and copy
2. open the window file explorer and paste into the red line (same processing above)
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Same logic and method for the shapes data |
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📥 Exporting custom path
You can export and import to your specific path instead of system path
system path