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For collars, necklaces, scarfs, etc…

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⬇ Let’s start building----------------------------------------------

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1. Create two curves

x, z axis should be faced to the target geoImage Modified
  1. Create any two objects(for axis) in the image above and select your target geo
    (I create null objects to define the axis)

  2. Select thetwo object( 1,2 or 2,1-doesn’t matter the order), and the target geo.

  3. Click the yellow checked the shelve button in the image above.

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  1. You will get two curves objects which it matched perfectly to the target geo.
    - this curves will create a module(RubberBand)

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2. 📋Fill all kwargs to build

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  1. 🖱️ Double click on the “RubberBand” item

  2. Put kwargs:
    - shape_subCtrls : sub ctrl shapes
    - shape_ctrls : main ctrl shapes
    - NAME : any name that you wish
    - curves : click the “<<“ button with selected
    two curves
    - side : select you wish a side

  3. Click “OK“


3. 📋Design ctrls

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🎍 Decorate by using shelve buttons - size, color, even you can change ctrl shapes.

how to decorate?? ---> check out here Shelve Buttons


4. Constraint to your driver(main) such as body parts, world ctrl, etc.



🛠 Additional Functions

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Easy to bind a skin.

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Module contains the function to retrieve all joints for skinning purpose.

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💿

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Mirror a module

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    ctrlShapes, size, colors

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    🎚️ Select according to level of ctrls

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