RubberBand

For collars, necklaces, scarfs, etc…

Overview all build processing

Let’s start building----------------------------------------------


1. Create two curves

  1. Create any two objects(for axis) in the image above and select your target geo
    (I created null objects to define the axis)

  2. Select the two object( 1,2 or 2,1-doesn’t matter the order), and your target geo.

  3. Click the yellow checked the shelve button in the image above.

You will get two curves objects which it matched perfectly to the target geo.
- this curves will create a module(RubberBand)

4. If you get wired curve shapes??? No problem please refer below step

 

 

 


 

2. Fill all kwargs to build

 

  1. Double click on the “RubberBand” item

  2. Put kwargs:
    - shape_subCtrls : sub ctrl shapes
    - shape_ctrls : main ctrl shapes
    - NAME : any name that you wish
    - curves : click the “<<“ button with selected
    two curves
    - side : select you wish a side

  3. Click “OK“

 


 

3. Design ctrls

Decorate by using shelve buttons - size, color, even you can change ctrl shapes.

how to decorate?? ---> check out here Shelve Buttons

 


4. Constraint to your driver(main) such as body parts, world ctrl, etc.

 

Drivers

Driven object name

 

Drivers

Driven object name

first selection

body upper arm joint

<(kwargs) NAME>AllCtrl_01_placer

 


 

 

 


Additional Functions


Easy to bind a skin.

Module contains the function to retrieve all joints for skinning purpose.

 


Mirror a module

  • How to mirror to other sides not only to L to R or R to L?

index name

index full name

Mirror way

index name

index full name

index name

index full name

Mirror way

index name

index full name

1

L

Left

R

Right

2

F

Front

B

Back

3

U

Up

D

Down

 


Select according to level of ctrls