TwoAnchorHoldStrap
This module is for hold two point(knot) such as
Strap, Rope, on Bridge, etc..
Let’s start building-----------------------------------------------
1. Create any curve where it is placed in geo's center
Before building.
Wait!! you will need two curves , how? you can open up by executing below codes.
This function will be updated soon !
# open your maya script editor and copy and paste below codes into python tap
import BoxMan.gui.extractCrvGui as egi
eGui = egi.ExtractCrvGui()
eGui.show()
select any edge where you want to expand, --> click the “Create a crv“ ---> delete unnecessary points on the crv ---> Done!!
To create a crv where it would be placed in the center of shapes :
Please select single edge of the rings.
2. Explain all the detail's kwargs to build.
NAME : <wish name>
<<< : <press the button if you created a curve inside target geo >
amount_subCtrls : <how many sub ctrl you wish
from first Main ctrl to mid Main ctrl>
amount_skinJoints : <how many joints you want to attach on the curve>
side : <select side>
reverse : < not available any more - updated!!>
3. Constraint to your driver(main) such as body parts, world ctrl, etc.
| Drivers | Driven object name |
---|---|---|
first selection | locator2 | <(kwargs) NAME>Ctrl_01_Placer |
second selection | locator1 | <(kwargs) NAME>Ctrl_02_Placer |
Additional Functions
Easy to bind a skin.
Module contains the function to retrieve all joints for skinning purpose.
1. right click on the All skin joints
2. Shift + Left click on the target geo
3. skinBind
Mirror a module
How to mirror to other sides not only to L to R or R to L?
index name | index full name | Mirror way | index name | index full name | |
---|---|---|---|---|---|
1 | L | Left | R | Right | |
2 | F | Front | B | Back | |
3 | U | Up | D | Down |
Show the curve
first click will show and second click will hide
Select according to level of ctrls