FkTentacle
For creature tentacles, feeler
Best advantages, it keeps all tangent vectors ,
that means, you can nicely volume of shapes if you move any FK ctrl by translates[x, y, z].
It is a more advanced system than normal FK chains.
Even though skinWeights are init, not bad!
Let’s start building------------------------------------------------------------
1. Create two curves
Before building.
Please check out how to build the two curves easily.
Curves → Reveres direction(click option box) → unchecked “Keep original“
Start point will be a Root point
2. Fill all kwargs to build
NAME : wish name
amount_subCtrls : It is a single ik ctrl
Please refer in the performance gif image above
amount_ctrls : It is a FK system,
How many would you like ?
amount_skinJoints : How many joints you want to build?
curves << : Built it two curves
I believe you have finished above steps.
side : Select side
shape_ctrls: Choose for FK ctrls
shape_subCtrls: Choose any ctrl for the each IK ctrl
reverse : build way,
You can build U way or V way.
Checked : U way
Uncheck : V way
3. Constraint to your driver(main) such as body parts, world ctrl, etc.
| Drivers | Driven object name |
---|---|---|
first selection | first_target | <NAME>FkCtrl_01_placer |
*NAME : <wish name> , please see kwargs above
Additional Functions
Easy to bind a skin
Select level of ctrls
Mirror a module
How to mirror to other sides not only to L to R or R to L?
index name | index full name | Mirror way | index name | index full name | |
---|---|---|---|---|---|
1 | L | Left | R | Right | |
2 | F | Front | B | Back | |
3 | U | Up | D | Down |