FkTentacle

For creature tentacles, feeler


Best advantages, it keeps all tangent vectors ,
that means, you can nicely volume of shapes if you move any FK ctrl by translates[x, y, z].
It is a more advanced system than normal FK chains.

Performance with init skinWeights
Even though skinWeights are init, not bad!

 

Overview buiding process

 

 


 

 


Let’s start building------------------------------------------------------------


1. Create two curves

Before building.
Please check out how to build the two curves easily.

https://junkilee1982.atlassian.net/wiki/spaces/WM/pages/74776577

Curves → Reveres direction(click option box) → unchecked “Keep original“

Start point will be a Root point

 


2. Fill all kwargs to build

 

NAME : wish name

amount_subCtrls : It is a single ik ctrl
Please refer in the performance gif image above

amount_ctrls : It is a FK system,
How many would you like ?

amount_skinJoints : How many joints you want to build?

curves << : Built it two curves
I believe you have finished above steps.

side : Select side

shape_ctrls: Choose for FK ctrls

shape_subCtrls: Choose any ctrl for the each IK ctrl

reverse : build way,
You can build U way or V way.


Checked : U way

Uncheck : V way

 


3. Constraint to your driver(main) such as body parts, world ctrl, etc.

 

 

Drivers

Driven object name

 

Drivers

Driven object name

first selection

first_target

<NAME>FkCtrl_01_placer

*NAME : <wish name> , please see kwargs above

 

 


Additional Functions


Easy to bind a skin


Select level of ctrls

 


Mirror a module

  • How to mirror to other sides not only to L to R or R to L?

index name

index full name

Mirror way

index name

index full name

index name

index full name

Mirror way

index name

index full name

1

L

Left

R

Right

2

F

Front

B

Back

3

U

Up

D

Down