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TouchOrient
TouchOrient
This is a semi-collision system, it is helpful to rig for collars, skirts, and many others.
Overview , 3 Segments of the module
Let’s start building-----------------------------------------------------------
1. Define targets (pivot points) and Reverse
| Case 1 | Case 2 - Reversed |
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1 | No need to act
| Need to “reverse” to the last segment
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2 | From top to bottom, the module ctrls will be built by the selected order. Not require a FK chain hierarchy as shown in the above image. 1. select your target objects by orders 2. Press “<<“ 3. OK #Targets Numbers for instance4 targets -----> 3 segments | |
3 | This is the correct behavior.
| As shown in the above image, the last segment is reacting reversely.
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2. Constraint to main rigs
Therefore, we will need 4 drivers to constrain the module to the main rig based on the 3 segments.
Here is for instance below
The First selection : Entire driver object for orientConstraints.
The second selection : The first segment driver for a pointConstraint.
The third selection : The second segment driver for a pointConstaint.
The second selection : The first segment driver for a pointConstraint.
The third selection : The second segment driver for a pointConstaint.
After pressing the OK, all collision move points will be matched
to the 2, 3 and 4 selection of the drivers
as shown in the above image.
to the 2, 3 and 4 selection of the drivers
as shown in the above image.
3. Final
Check out your rig to see how the “constraintsMe” works.
Attribute descriptions-------------------------------------------------------
thickness : 0 | thickness : 30 |
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The ctrl moves when move point touches on the collision touchline | The attribute value offsets the ctrl movement, aiding thickness calculations for moving objects. |
softCollsion : 0.05(min) | softCollsion : 0.9(max) |
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The ctrl gets moved as soon as the move point touches the collision touchline.
| The control gets delayed when the moving point touches the collision touchline. However, it catches up from a certain point. This is similar to "soft IK".
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friction : 0.01(min) | friction : 0.5 |
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, multiple selections available,
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