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FkChain

FkChain

Creating FK chains as a modular.
Inherits from Ctrl module, shared all Ctrl function.

Overview to build a FKChain

 

Under ctrls

Joints will be created under your CTRL

Direct connection

Joints will be connected as directly so that you drive your BlendShape targets, it is handy function for your any BS.

 

 

Added joints under ctrls in this case.

 


 

Select - All ctrls

It helps to select all ctrls quickly , you will get speed up all the times

Select - All skinJoints

This select option will help you when you start a skinning.

 


Mirror

It is possible to mirror from any axis to the opposite side. Please refer below details

index name

index full name

Mirror way

index name

index full name

index name

index full name

Mirror way

index name

index full name

1

L

Left

R

Right

2

F

Front

B

Back

3

U

Up

D

Down

# C = Center index is impossible to mirror, because it is a middle #

Mirror can save your times a lot!, whatever you added joints types[under, direct],
it will perfectly mirror your system.

Set readers

it will allows IK,FK Hybrid system

 

Handy Function - Set readers!


It will allow that [nurbsSurface or nurbsCurve] drives *onGuide nodes.

then, it will follow your FKChains to the nurbsObjects. You can attach *onGuide as targets.
Checkout the targets, onGuiide section
objOnCrv | Points : manual
https://junkilee1982.atlassian.net/wiki/spaces/WM/pages/26804263/objOnSurf#points-%3A-onGuide


That is why modular system is powerful than just auto rigs!
Of course, WORKMANs provide secondary rigs for above system, but you can customize what you need like LEGO.


 




Tips !!

Easy skinBind

By using select menu, no need to struggle where joints are from outliner.

 

Bend Ctrl

Bend Ctrl will build as auto, handy function for animators!

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