Have you gotten painful and
time wasted to do paintwasted time on painting skinWeights from density joint area of eyelids and lips even mouth?
WORKMANs face module will help you fast and efficient way to build all types of characters without annoying skinWeights.
Drag and Drop → place all your placers → design ctrls →
build Animation mode →
Paint all required defomer weights → Done.
Structure
Before starting,
Please take a look how module structures are
Rig module structure - 2 types objects
Object color/shape | Purpose | Design | suffix name in Maya |
---|---|---|---|
Aqua color / locator objects | To place deformer pivots on the proper position. | Not allowed to change any shapes | Placer_<index> or _<index> |
Aqua color / nurbsCurve | To design your shapes of rig ctrls + placer purpose | You need to do, | _ctrl |
Grey color / nurbsCurve objects | To design your shapes of rig ctrls | Size up and down by moving curve points(components) | _ctrl |
Dark yellow / nurbCurve object | To adjust a guide, | Scale up, down, Rotate, Translate Not allowed to move components and switch shapes. | GuideColum_<index> or Guide |