Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This semi-collision module will not only help animators prevent manual keying on FK ctrls when a character’s foot moves but also,
A CFX team gets better results from the simulation of the cloth.

...

////link

Overview skirt module

...

...

⬇️ Let’s start building-----------------------------------------------------------

...

1. Extract curves from your target mesh.

Info

Please see the Extract curves
This is how to build the guideCurves easily

And,

...

...

2. Build and Place build points

Info

About the guideCrv

building pivot points are attached to the guideCrv.
The points will create a ctrls and collision start points.

...


Check out how to place targets ⬇️

...

...

3. Set kwargs and build

guideCurves: please refer to the below.

...

...

4. Constraint to your main rig

...

For collision points, how it is driven and more details, please refer here ----> TouchOrient

...

...

5. Mirror and constraint for the mirrored.

...