This semi-collision module will not only help animators prevent manual keying on FK ctrls when a character’s foot moves but also,
A CFX team gets better results from the simulation of the cloth.
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Overview skirt module
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⬇️ Let’s start building-----------------------------------------------------------
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1. Extract curves from your target mesh.
Info |
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Please see the Extract curves |
And,
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2. Build and Place build points
Info |
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About the guideCrv building pivot points are attached to the guideCrv. |
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Check out how to place targets ⬇️
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3. Set kwargs and build
guideCurves: please refer to the below. |
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4. Constraint to your main rig
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For collision points, how it is driven and more details, please refer here ----> TouchOrient |
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5. Mirror and constraint for the mirrored.
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