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Info

make sure project and asset has been set before exporting and importing.

If you have set, system will lead you

how to set?
linked to : Set [Server, Local]

📥 Export

  • system server path :
    <Your local project path>\<projectName>\3D\maya\characters\<assetName>\rigging\<LOD>\<parts=[ body, face ]>\data\placers

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  • system local path :
    <Your local project path>\<projectName>\3D\maya\characters\<assetName>\rigging\<LOD>\<parts=[ body, face ]>\data\placers

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📥 Import

Pretty much same but!!!

You can choose among two option. [dags, position]

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  1. dags
    If you use any generic body or model has been updated like changed proportion and design,
    you can choose this under this condition.
    same vertex id!!
    It will import based on boundary box position of components from your data.

  2. position
    If model has been changed vertex id,
    you can choose this
    and then, use snap function again. it will be not slow.
    It will import based on matrixes which you have saved before.

Let’s import your data!!

import placers data < menu click > → it will import the latest data

Do you want to import other version???? no problem!!

import placers data < 🔳 click > → select any version

📥 Export, import custom path

You can export and import to your specific path instead of system path

  • Export placers data < 🔳 click> → select your directory, not path!! no need naming (smile)

  • Import placers data < 🔳 click> → select your any version.

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This page will help you below cases,

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  • You have already snapped finger places ( forget to move the diamond object<root of hand placer> )
    or

  • You don’t like your wrist position and you would move wrist position of arms.
    You would end up that wrist connection should move and all finger placers as well

All these cases can be handled ,please refer below. Quick Fix Tool


Quick Fix tool

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It should have snapped before applying.
This function will save a time for you.