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For collars, necklaces, scarfs, etc…

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⬇ Let’s start building

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1. Create two curves

  1. Create any two objects

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  1. (for axis) in the image above and select

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  1. your target geo
    (I created null objects to define the axis)

  2. Select thetwo object( 1,2 or 2,1-doesn’t matter the order), and

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  1. your target geo.

  2. Click the yellow checked the shelve button in the image above.

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  1. You will get two curves objects which it matched perfectly to the target geo.
    - this curves will create a module(RubberBand)

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4. If you get wired curve shapes??? No problem please refer below step ⬇️

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2. 📋Fill all kwargs to build

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  1. 🖱️ Double click on the “RubberBand” item

  2. Put kwargs:
    - shape_subCtrls : sub ctrl shapes
    - shape_ctrls : main ctrl shapes
    - NAME : any name that you wish
    - curves : click the “<<“ button with selected
    two curves
    - side : select you wish a side

  3. Click “OK“


3. 📋Design ctrls

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🎍 Decorate by using shelve buttons - size, color, even you can change ctrl shapes.

how to decorate?? ---> check out here Shelve Buttons


4. Constraint to your driver(main) such as body parts, world ctrl, etc.

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Drivers

Driven object name

first selection

body upper arm joint

<(kwargs) NAME>AllCtrl_01_placer



🛠 Additional Functions

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Easy to bind a skin.

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Module contains the function to retrieve all joints for skinning purpose.

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💿

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ctrlShapes, size, colors

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Mirror a module

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    • (blue star) How to mirror to other sides not only to L to R or R to L?

    index name

    index full name

    Mirror way

    index name

    index full name

    1

    L

    Left

    ↔️

    R

    Right

    2

    F

    Front

    ↔️

    B

    Back

    3

    U

    Up

    ↔️

    D

    Down


    🎚️ Select according to level of ctrls

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