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For collars, necklaces, scarfs, etc…


⬇ Let’s start building----------------------------------------------


1. Create two curves

x, z axis should be faced to the target geoImage Removed

  1. Create any two objects(for axis) in the image above and select your target geo
    (I create created null objects to define the axis)

  2. Select thetwo object( 1,2 or 2,1-doesn’t matter the order), and the your target geo.

  3. Click the yellow checked the shelve button in the image above.

4. If you get wired curve shapes??? No problem please refer below step ⬇️

Image Added


2. 📋Fill 📋Fill all kwargs to build

  1. 🖱️ Double click on the “RubberBand” item

  2. Put kwargs:
    - shape_subCtrls : sub ctrl shapes
    - shape_ctrls : main ctrl shapes
    - NAME : any name that you wish
    - curves : click the “<<“ button with selected
    two curves
    - side : select you wish a side

  3. Click “OK“


3. 📋Design 📋Design ctrls

🎍 Decorate by using shelve buttons - size, color, even you can change ctrl shapes.

how to decorate?? ---> check out here Shelve Buttons


4. Constraint to your driver(main) such as body parts, world ctrl, etc.

Image Added

 

Drivers

Driven object name

first selection

body upper arm joint

<(kwargs) NAME>AllCtrl_01_placer



🛠 Additional Functions


Easy to bind a skin.

Module contains the function to retrieve all joints for skinning purpose.


💿 Mirror a module

index name

index full name

Mirror way

index name

index full name

1

L

Left

↔️

R

Right

2

F

Front

↔️

B

Back

3

U

Up

↔️

D

Down


🎚️ Select according to level of ctrls