Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Version History

« Previous Version 7 Next »

Before starting,
Please take a look how module structures are.

WORKMANs face module will help you fast and efficient way to build all types of characters.

Drag and Drop → place all your placers → design ctrls → build mode →
Paint all required defomer weights → Done.

Structure

 

  • Rig module structure - 2 types objects

 Object color/shape

Purpose

Design

suffix name in Maya
(in animation mode)

Aqua color / nurbsCurve objects

To place deformer pivots on the proper position.

Size up or down
(not necessary)

Not allowed to move components and switch shapes.

_placer

 

Aqua color / nurbsCurve
objects

To design your shapes of rig ctrls

+

placer purpose

You need to do,
By size up or down,
tweak curve points.
Not allowed to switch shapes.

_ctrl

Grey color / nurbsCurve

objects

To design your shapes of rig ctrls

Size up and down by moving curve points(components)
Not allowed to switch shapes.

_ctrl

Dark yellow / nurbCurve

object

To adjust a guide,
Each guide of module is required to be best place.
Please check out under the face section.

Scale up, down,

Rotate, Translate

Not allowed to move components and switch shapes.

_guide

 

  • No labels