This semi-collision module will not only help animators prevent manual keying on FK ctrls when a character’s foot moves but also,
A CFX team gets better results from the simulation of the cloth.
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Overview skirt module
⬇️ Let’s start building-----------------------------------------------------------
1. Extract curves from your target mesh.
Please see the Extract curves
This is how to build the guideCurves easily
And,
2. Build and Place build points
About the guideCrv
building pivot points are attached to the guideCrv.
The points will create a ctrls and collision start points.
Building the pivot point is simple to build, please refer here for more details --->objOnCrv
Check out how to place targets ⬇️
3. Set kwargs and build
guideCurves: please refer to the below. |
4. Constraint to your main rig
For collision points and details, please refer here
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