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make sure project and asset has been set before exporting and importing.

If you have set, system will lead you

how to set?
linked to : Set [Server, Local]

📥 Export

  • system server path :
    <Your local project path>\<projectName>\3D\maya\characters\<assetName>\rigging\<LOD>\<parts=[ body, face ]>\data\placers

  • Export - server < right click on the asset name >
    Path had already been pointed by WORKMANs pipeline,
    You don’t need to memory or concern it.







  • system local path :
    <Your local project path>\<projectName>\3D\maya\characters\<assetName>\rigging\<LOD>\<parts=[ body, face ]>\data\placers

  • Export - local < right click on the asset name >
    Path had already been pointed by WORKMANs pipeline,
    You don’t need to memory or concern it.
















📥 Import

Pretty much same but!!!

You can pick any version if you don’t want to import the latest data

no need to find path

import placers data < 🔳 click > → select any version


📥 Export, import custom path

You can export and import to your specific path instead of system path

  • Export placers data < 🔳 click> → select your directory, not path!! no need naming (smile)

  • Import placers data < 🔳 click> → select your any version.

Same logic and method for the shapes data

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