This semi-collision module will not only help animators prevent manual keying on FK ctrls when a character’s foot moves,
but also help a CFX team get better results in the simulation of the cloth.
Overview skirt module
...
...
⬇️ Let’s start building-----------------------------------------------------------
...
1. Extract curves from your target mesh.
Info |
---|
Please see the Extract curves |
And,
...
...
2. Build and Place build points
Info |
---|
About the guideCrv building pivot points are attached to the guideCrv. |
...
Check out how to place targets ⬇️
...
...
3. Set all kwargs and build
1 step | 2 step |
---|---|
guideCurves: please refer to the below. |
...
...
4. Constraint to your main rig
1 step | 2 step |
---|---|
...
Info |
---|
How do you define drivers? More details, please refer here ----> https://junkilee1982.atlassian.net/wiki/spaces/WM/pages/75956273/TouchOrient#1.-Define-targets-(pivot-points)-and-Reverse |
...
...
5. Mirror and Constraint for the mirrored side.
1 step | 2 step |
---|---|
...
6. Extra menu
This is handy to develop or tweak to apply to other rigs.
...