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Skirt

Skirt

This semi-collision module will not only help animators prevent manual keying on FK ctrls when a character’s foot moves,
but also help a CFX team get better results in the simulation of the cloth.

 

Overview skirt module



 

 


Let’s start building-----------------------------------------------------------


1. Extract curves from your target mesh.

Please see the Extract curves
This is how to build the guideCurves easily

And,

Double-click on the “Skirt“ to start

 


2. Build and Place build points

About the guideCrv

building pivot points are attached to the guideCrv.
The points will create a ctrls and collision start points.

Building the pivot point is simple to build, please refer here for more details --->objOnCrv

1 to 3 steps are needed to build


Check out how to place targets


 


3. Set all kwargs and build

1 step

2 step

1 step

2 step

guideCurves: please refer to the below.

 

 


 


4. Constraint to your main rig

1 step

2 step

1 step

2 step

 

 

 

How do you define drivers? More details, please refer here ----> TouchOrient | 1. Define targets (pivot points) and Reverse

 

 


 


5. Mirror and Constraint for the mirrored side.

1 step

2 step

1 step

2 step

 

 

 


6. Extra menu

This is handy to develop or tweak to apply to other rigs.

Image

Category

Function

Image

Category

Function

 

Select

All ctrls , All skinJoints

Hide : ctrl + h

Show : shift + h

Delete

Delete the skirt module on the selected.


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