Skirt
This semi-collision module will not only help animators prevent manual keying on FK ctrls when a character’s foot moves,
but also help a CFX team get better results in the simulation of the cloth.
Overview skirt module
Let’s start building-----------------------------------------------------------
1. Extract curves from your target mesh.
Please see the Extract curves
This is how to build the guideCurves easily
And,
2. Build and Place build points
About the guideCrv
building pivot points are attached to the guideCrv.
The points will create a ctrls and collision start points.
Building the pivot point is simple to build, please refer here for more details --->objOnCrv
Check out how to place targets
3. Set all kwargs and build
1 step | 2 step |
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guideCurves: please refer to the below.
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4. Constraint to your main rig
1 step | 2 step |
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How do you define drivers? More details, please refer here ----> TouchOrient | 1. Define targets (pivot points) and Reverse
5. Mirror and Constraint for the mirrored side.
1 step | 2 step |
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6. Extra menu
This is handy to develop or tweak to apply to other rigs.
Image | Category | Function |
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| Select | All ctrls , All skinJoints Hide : ctrl + h Show : shift + h |
Delete | Delete the skirt module on the selected. |