⏲️ Estimated building time - under 15 min
Performance Overview | |
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⬇️ Let’s start building-----------------------------------------------------------
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1. Drag and Drop Eye module
1. Drag&Drop | 2. Name choice |
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2. Place all placers
1. Place a World placer where you would like.
2. By moving placers, you can fit the placeMesh(grey cube) to the head geo. in the image below.
Side | Front |
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3. Animation Mode and Fix the neck’s skin weights
1 Animation Mode click | 2 fix SkinWeights around the neck |
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Let’s give weights as the shown above image in the above,because the neck would get SQST.
CHead1_CHeadSqSt:Static_01_meshDrv <------ influences name Put all unnecessary weights here
Tip |
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You don’t need to improve the weights of the all target geos. |
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4. Painting skin weights and setup attributes
After all the paint job done to get better resultson the head geo,
⬇️ here are more tweak tweaks attributes. It’s flexible!
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Attributes are at the ctrls.
Attributes | Performance check | |||
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| controler
| up
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root_Volume : 0.6 |
Attributes | Performance check |
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rotX_ratio : 61.2 |
rotY_ratio: 28 |
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It is an artistic side, and animators can adjust as well.
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5. Copy head geo skin weights to the rest of all target geos
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Note |
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In this case, Hair need other weights rather than the head, because hair geo would only get SQST on the upper side. |
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it is free of going for the placing mode to change pivots.
Your rigs will never be broken.
And,
Need to add more modules?
Go to place mode and keep going by drag and drop whatever you need.
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