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⏲️ Estimated building time - under 15 min
Performance Overview | |
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⬇️ Let’s start building-----------------------------------------------------------
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1. Drag and Drop Eye module
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It is same way how to build body modules.
Drag and Drop → Rename based on amount heads of character
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1. Drag&Drop | 2. Name choice |
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2. Place all placers
1. Place a World placer where you would like.
2.
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By moving placers, you can fit the placeMesh(grey cube) to the head geo. in the image below.
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Rotate Pivots ( LttUp_<index>) placers ideally place on 1, 3, 5 rows of the lattice
Rotate Pivots ( LttLow_<index>) placers ideally place on 1, 3, 5 rows of the lattice
4. Animation Mode
animation mode
2. you will get above geos
4. Painting weights and setup attributes
Normally, it is ok to leave weights value 1 for others.
Squashy and Stretchy setup attributes
Volume controler
up_Volume
mid_Volume
low_Volume
bend controler
rotX_ratio
otY_ratio
rotZ_ratio
Setup any value and check out results,
and animator also can set keyframes.
5. Performance
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After all painting job done,
Let’s check what you have done so far,
Hide all your <ModuleType>Def_01_geos group node, and show Face_GEOs.
Move around any _Ctrls to check your face rig performance.
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Side | Front |
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3. Animation Mode and Fix the neck’s skin weights
1 Animation Mode click | 2 fix SkinWeights around the neck |
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Let’s give weights as the shown above image because the neck would get SQST.
CHead1_CHeadSqSt:Static_01_meshDrv <------ Put all unnecessary weights here
Tip |
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You don’t need to improve the weights of the all target geos. |
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4. Painting skin weights and setup attributes
After all the paint job done on the head geo,
⬇️ here are more tweaks attributes. It’s flexible! Attributes are at the ctrls.
Attributes | Performance check |
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root_Volume : 0.6 |
Attributes | Performance check |
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rotX_ratio : 61.2 |
It is an artistic side, and animators can adjust as well.
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5. Copy head geo skin weights to the rest of all target geos
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Note |
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In this case, Hair need other weights rather than the head, because hair geo would only get SQST on the upper side. |
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it is free of going for the placing mode to
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change pivots
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Your rigs will never be
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broken.
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And,
Need to add more modules?
Go to place mode and keep going by drag and drop whatever you need.
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