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⏲️ Estimated building time - under 15 min

https://youtu.be/XYSXT8dd3fY?si=0-DMpis9Ap-V4ZCD

Performance Overview

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⬇️ Let’s start building-----------------------------------------------------------

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1. Drag and Drop Eye module

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It is same way how to build body modules.

Drag and Drop → Rename based on amount heads of character

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1. Drag&Drop

2. Name choice

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2. Place all placers

1. Place a World placer where you would like.

2.

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By moving placers, you can fit the placeMesh(grey cube) to the head geo. in the image below.

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Side

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Rotate Pivots ( LttUp_<index>) placers ideally place on 1, 3, 5 rows of the lattice

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Rotate Pivots ( LttLow_<index>) placers ideally place on 1, 3, 5 rows of the lattice

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4. Animation Mode

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  1. animation mode

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2. you will get above geos

4. Painting weights and setup attributes

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Normally, it is ok to leave weights value 1 for others.

Squashy and Stretchy setup attributes

  • Volume controler

up_Volume

mid_Volume

low_Volume

  • bend controler

rotX_ratio

otY_ratio

rotZ_ratio

Setup any value and check out results,

and animator also can set keyframes.

5. Performance

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After all painting job done,

Let’s check what you have done so far,
Hide all your <ModuleType>Def_01_geos group node, and show Face_GEOs.
Move around any _Ctrls to check your face rig performance.

If you are not satisficed,

it is free of going for the placing mode to fix pivots or shapes of guides.
Your rigs will be never broken.

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Front

sideView.pngImage Addedfrontview.pngImage Added

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3. Animation Mode and Fix the neck’s skin weights

1 . Animation Mode click

2. Auto skin weights to each influence.

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3. Set the static SkinWeights on the neck

neckWeights.jpgImage Added


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4. Painting skin weights and setup attributes

After all the paint job done on the head geo,
⬇️ here are more tweaks attributes. It’s flexible! Attributes are at the ctrls.

Attributes

Performance check

  • Volume controller
    root_Volume : 0.2
    mid_Volume : 0.5
    tip_Volume : 0.6

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  • Volume controller

root_Volume : 0.6
mid_Volume : 0.3
tip_Volume : 0.2

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Attributes

Performance check

  • Bend controller
    rotX_ratio: 61.2
    rotY_ratio: 50
    rotZ_ratio: 30

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  • Bend controller

rotX_ratio : 61.2
rotY_ratio: 28
rotZ_ratio: 15

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It is an artistic side, and animators can adjust as well.

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5. Copy the head geo skin weights to the rest of the target geos

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Note

In this case, Hair need other weights rather than the head, because hair geo would only get SQST on the upper side.
So, you would be better to export weights of the hair to keep your version.
SkinMan <---- use, it is handy to import and export as well.

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After all painting job is done,

Check your results by clicking on the“Show base geos“

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 and then, you can move ctrls around to check your weights performance

Feel free to go for the placing mode to modify pivots or guideshapes
Your rigs will never be broken.

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(blue star) Additional Information

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