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⏲️ Estimated building time - under 15 min
https://youtu.be/XYSXT8dd3fY?si=0-DMpis9Ap-V4ZCD
Performance Overview | |
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⬇️ Let’s start building-----------------------------------------------------------
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1. Drag and Drop Eye module
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It is same way how to build body modules.
Drag and Drop → Rename based on amount heads of character
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1. Drag&Drop | 2. Name choice |
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2. Place all placers
1. Place a World placer where you would like.
2.
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By moving placers, you can fit the placeMesh(grey cube) to the head geo. in the image below.
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Side |
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Rotate Pivots ( LttUp_<index>) placers ideally place on 1, 3, 5 rows of the lattice
Rotate Pivots ( LttLow_<index>) placers ideally place on 1, 3, 5 rows of the lattice
4. Animation Mode
animation mode
2. you will get above geos
4. Painting weights and setup attributes
Normally, it is ok to leave weights value 1 for others.
Squashy and Stretchy setup attributes
Volume controler
up_Volume
mid_Volume
low_Volume
bend controler
rotX_ratio
otY_ratio
rotZ_ratio
Setup any value and check out results,
and animator also can set keyframes.
5. Performance
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After all painting job done,
Let’s check what you have done so far,
Hide all your <ModuleType>Def_01_geos group node, and show Face_GEOs.
Move around any _Ctrls to check your face rig performance.
If you are not satisficed,
it is free of going for the placing mode to fix pivots or shapes of guides.
Your rigs will be never broken.
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Front | |
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3. Animation Mode and Fix the neck’s skin weights
1 . Animation Mode click | 2. Auto skin weights to each influence. |
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3. Set the static SkinWeights on the neck | |
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4. Painting skin weights and setup attributes
After all the paint job done on the head geo,
⬇️ here are more tweaks attributes. It’s flexible! Attributes are at the ctrls.
Attributes | Performance check |
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root_Volume : 0.6 |
Attributes | Performance check |
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rotX_ratio : 61.2 |
It is an artistic side, and animators can adjust as well.
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5. Copy the head geo skin weights to the rest of the target geos
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Note |
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In this case, Hair need other weights rather than the head, because hair geo would only get SQST on the upper side. |
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After all painting job is done,
Check your results by clicking on the“Show base geos“
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and then, you can move ctrls around to check your weights performance
Feel free to go for the placing mode to modify pivots or guideshapes
Your rigs will never be broken. ☕
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Additional Information
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