This semi-collision module will not only help animators prevent manual keying on FK ctrls when a character’s foot moves,
but also help a CFX team get better results in the simulation of the cloth.
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Overview skirt module
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⬇️ Let’s start building-----------------------------------------------------------
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1. Extract curves from your target mesh.
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Please see the Extract curves |
And,
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2. Build and Place build points
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About the guideCrv building pivot points are attached to the guideCrv. |
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Check out how to place targets ⬇️
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3. Set all kwargs and build
1 step | 2 step |
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guideCurves: please refer to the below. |
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4. Constraint to your main rig
1 step | 2 step |
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How do you define drivers? More details, please refer here ----> TouchOrient https://junkilee1982.atlassian.net/wiki/spaces/WM/pages/75956273/TouchOrient#1.-Define-targets-(pivot-points)-and-Reverse |
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5. Mirror and Constraint for the mirrored side.
1 step | 2 step |
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6. Extra menu
This is handy to develop or tweak to apply to other rigs.
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