Estimated building time - under 5 min
1. Drag and Drop Eye module
It is same way how to build body modules.
Drag and Drop → Rename based on amount heads of character
If you have more than two,: [L1HeadCage, R1HeadCage, L2HeadCage, R2HeadCage].
Most important point is that you need to keep “HeadCage“.
2. Place all placers
1. Place a World placer where you would like.
2. Locator placers (UpDefLtt, LowDefLtt) should be like in the image below. ⬇️
Rotate Pivots ( LttUp_<index>) placers ideally place on 1, 3, 5 rows of the lattice
Rotate Pivots ( LttLow_<index>) placers ideally place on 1, 3, 5 rows of the lattice
4. Animation Mode
animation mode
2. you will get above geos
4. Painting weights and setup attributes
Normally, it is ok to leave weights value 1 for others.
Squashy and Stretchy setup attributes
Volume controler
up_Volume
mid_Volume
low_Volume
bend controler
rotX_ratio
otY_ratio
rotZ_ratio
Setup any value and check out results,
and animator also can set keyframes.
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