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Estimated building time - under 5 min


1. Drag and Drop Eye module

It is same way how to build body modules.

Drag and Drop → Rename based on amount heads of character

If you have more than two,: [L1HeadCage, R1HeadCage, L2HeadCage, R2HeadCage].
Most important point is that you need to keep “HeadCage“.


2. Place all placers

1. Place a World placer where you would like.

2. Locator placers (UpDefLtt, LowDefLtt) should be like in the image below. ⬇️

Rotate Pivots ( LttUp_<index>) placers ideally place on 1, 3, 5 rows of the lattice

Rotate Pivots ( LttLow_<index>) placers ideally place on 1, 3, 5 rows of the lattice


4. Animation Mode

  1. animation mode

2. you will get above geos


4. Painting weights and setup attributes

Normally, it is ok to leave weights value 1 for others.

Squashy and Stretchy setup attributes

  • Volume controler

up_Volume

mid_Volume

low_Volume

  • bend controler

rotX_ratio

otY_ratio

rotZ_ratio

Setup any value and check out results,

and animator also can set keyframes.


5. Performance


After all painting job done,

Let’s check what you have done so far,
Hide all your <ModuleType>Def_01_geos group node, and show Face_GEOs.
Move around any _Ctrls to check your face rig performance.

If you are not satisficed,

it is free of going for the placing mode to fix pivots or shapes of guides.
Your rigs will be never broken.

or

Modify weights in animation mode


Need to add more modules?
Go to place mode and drag drop whatever you need.

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