Estimated building time - under 5 min
1. Drag and Drop Eye module
It is same way how to build body modules.
Drag and Drop → Rename based on amount heads of character
If you have more than two,: [L1HeadCage, R1HeadCage, L2HeadCage, R2HeadCage].
Most important point is that you need to keep “HeadCage“.
2. Place all placers
1. Place a World placer where you would like.
2. Locator placers (UpDefLtt, LowDefLtt) should be like in the image below. ⬇️
Rotate Pivots ( LttUp_<index>) placers ideally place on 1, 3, 5 rows of the lattice
Rotate Pivots ( LttLow_<index>) placers ideally place on 1, 3, 5 rows of the lattice
4. Animation Mode
animation mode
2. you will get above geos
4. Painting weights and setup attributes
Normally, it is ok to leave weights value 1 for others.
Squashy and Stretchy setup attributes
Volume controler
up_Volume
mid_Volume
low_Volume
bend controler
rotX_ratio
otY_ratio
rotZ_ratio
Setup any value and check out results,
and animator also can set keyframes.
5. Performance
After all painting job done,
Let’s check what you have done so far,
Hide all your <ModuleType>Def_01_geos group node, and show Face_GEOs.
Move around any _Ctrls to check your face rig performance.
If you are not satisficed,
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