Estimated building time - under 3 mins
1. Drag and Drop a TongueA module
2. Place all placers
3. Animation Mode
🖱️Press Animation Mode
2. SkinBind will be automatically applied on CHead1_<Side>_Tongue_01_def.
All drive structure
skinCluster --> CHead1_<Side>_Tongue_01_def (target geo)--
--> blendShape -->CHead1_<Side>_Tongue_01_geo(renderGeo)
4. Painting weights
You can paint on CHead1_<Side>_Tongue_01_def like FK paint weights of general type.
After all painting job done,
Let’s check what you have done so far,
Hide all your <ModuleType>Def_01_geos group node, and show Face_GEOs.
Move around any _Ctrls to check your face rig performance.
If you are not satisficed,
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