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This semi-collision module will not only help animators prevent manual keying on FK ctrls when a character’s foot moves,
but also help a CFX team get better results in the simulation of the cloth.

https://youtu.be/RGR5nsBeXSk

Overview skirt module

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⬇️ Let’s start building-----------------------------------------------------------

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1. Extract curves from your target mesh.

Info

Please see the Extract curves
This is how to build the guideCurves easily

And,

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2. Build and Place build points

Info

About the guideCrv

building pivot points are attached to the guideCrv.
The points will create a ctrls and collision start points.

Building the pivot point is simple to build, please refer here for more details --->objOnCrv

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Check out how to place targets ⬇️

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3. Set all kwargs and build

1 step

2 step

guideCurves: please refer to the below.

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4. Constraint to your main rig

1 step

2 step

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Info

How do you define drivers? More details, please refer here ----> https://junkilee1982.atlassian.net/wiki/spaces/WM/pages/75956273/TouchOrient#1.-Define-targets-(pivot-points)-and-Reverse

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5. Mirror and Constraint for the mirrored side.

1 step

2 step

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6. Extra menu

This is handy to develop or tweak to apply to other rigs.

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Category

Function

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Select

All ctrls , All skinJoints

Hide : ctrl + h

Show : shift + h

Delete

Delete the skirt module on the selected.

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