HeadSqSt
Estimated building time - under 15 min
Performance Overview | |
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Let’s start building-----------------------------------------------------------
1. Drag and Drop Eye module
1. Drag&Drop | 2. Name choice |
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2. Place all placers
1. Place a World placer where you would like.
2. By moving placers, you can fit the placeMesh(grey cube) to the head geo. in the image below.
Side | Front |
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3. Animation Mode and Fix the neck’s skin weights
1 Animation Mode click | 2 fix SkinWeights around the neck |
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Let’s give weights as the shown above image because the neck would get SQST.
CHead1_CHeadSqSt:Static_01_meshDrv <------ Put all unnecessary weights here
You don’t need to improve the weights of the all target geos.
Just you can keep focus on the head geo. Please refer the below steps
4. Painting skin weights and setup attributes
After all the paint job done on the head geo,
here are more tweaks attributes. It’s flexible! Attributes are at the ctrls.
Attributes | Performance check |
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root_Volume : 0.6 |
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Attributes | Performance check |
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rotX_ratio : 61.2 |
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It is an artistic side, and animators can adjust as well.
5. Copy head geo skin weights to the rest of all target geos
In this case, Hair need other weights rather than the head, because hair geo would only get SQST on the upper side.
So, you would be better to export weights of the hair to keep your version.
SkinMan <---- use this, it is handy to import and export as well.
it is free of going for the placing mode to change pivots.
Your rigs will never be broken.
And,